Seller guide
Everything you need to list, price, promote and get paid for your work on Smoke.
1. List a product
- Log in, confirm your email, then press + Sell something.
- Add a title, category, price (or 0 for free) and your file. Paid products cost at least $1.99.
- Every new product is checked by the Smoke team and scanned for viruses before it goes live. You get a message when it is approved or if we need a change.
- On the Edit page you can add a description, screenshots, a YouTube trailer, tags, system requirements, a license and, for downloads, how long it may be played offline in the launcher.
2. Add-ons and mods
If your product is a DLC or a mod, paste the main game's link on its Edit page ("Add-on for another product"). The add-on then shows You need ..., and the main game lists its add-ons.
3. Sales, coupons and bundles
- Start a sale on a product page: 5% to 90% off for 1 to 30 days. People who wishlisted the product and your followers are told. A sale never takes the price under $1.99.
- Coupon codes (Seller analytics page): a code worth 5% to 90% off, for one product or all of yours, with an end date (up to 90 days) and a use limit. Each member can use a code once, and it comes off the sale price.
- Bundles (Seller analytics page): group 2 to 10 of your paid products at 5% to 50% off. Buyers only pay for the products they do not own yet.
4. Talk to your players
- Announcements and community: post news on your product's community page. Followers and wishlisters are told about releases and updates.
- Reviews: you can reply once to each review, publicly. Members can mark reviews as helpful.
- Followers: members can follow you from your creator page.
5. See how you are doing
The Seller analytics page shows views, wishlist adds, sales, earnings, refunds, downloads and plays for the last 7, 30 or 90 days. A visitor counts once per product per day and your own visits are not counted. Numbers are saved about once a minute.
6. Games: cloud saves and achievements
Games started from the Smoke launcher can use cloud saves, ownership checks and achievements. Add achievements on the Edit page, and see the game developer guide for the calls your game makes. A smoke.json file in your zip lets the launcher sync a save folder with no code at all.
7. Money
- Smoke takes a fee that depends on your plan, and the card processor takes its fee. The earnings page shows the exact split for every sale.
- If a buyer asks for a refund within the refund window and the team approves it, the sale is removed from your earnings. If you were already paid for it, that part is taken back.
- Money is paid out after a holding period (so refunds can be settled first), once at least $5.00 is ready, to the bank account you connect through Stripe.
- Sales tax and VAT are handled at checkout where they apply and are not part of your earnings. You are responsible for your own income taxes.
8. Rules in short
- Only sell what you have the right to sell. No malware, scams, fake reviews or copied work.
- Do not make extra accounts to use your own coupons or to review your own products.
- We can remove a product or suspend an account that breaks the Terms. You can appeal through Support.
Need help?
Use the Support page. We answer there and in My account under support requests.
